Q – war games and tin soldiers

I make no apology for writing again today about Q because I really believe we have to shake these phantom fantasies, purveyed by certain people, out of our hair before we can proceed forwards with confidence.

I read a brilliant article, a few weeks ago, by an online games designer in which he explained how he had instantly identified the game of Q because it was based on so many known game principles and strategies that he and his associates used. The only difference was, Q was an augmented reality online game that spilled over into real life … rather like Pokémon GO did a few years ago.

The game is based on leaving breadcrumb trails, by the means of questions that have to be decoded and followed, like a treasure hunt, to find the answer. Finding an answer by ourselves, rather than just being given the answer, gives us a dopamine hit, and the pleasure it gives us reinforces in us that we must be right. That’s why Q’s posts were invariably lists of questions, and why the process was so addictive, to some.

However, you can be easily sent in the wrong direction that way if, say, the controllers of the game want you to find answer C, via the route of A + B, when the real answer lies at F, via the route of D + E. So the questions shine the spotlight away from D + E path and on to the A + B one they want you to take.

This creates a pacification process, a holding pattern if you like, so that nobody actually does anything other than hit keys on their keyboard and call themselves a spiritual warrior.

The Q larp was very effective because it worked on people’s vanity, and their ignorance about how politics and military strategy actually works.

“Oh gosh, we must find a way to tell the good patriots that we’re going to arrest all the bad people when they turn up in the DC for the inauguration in two weeks time,” said no half-way decent military commander EVER.

The element of surprise is fundamental to all successes in war, as the Chinese military strategist Sun Tzu wrote in his Art of War. “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”

Then there’s the vain-glorious ‘God on our side’ delusion which had previously been the catalyst for so many of our fathers and grandfathers becoming cannon fodder for their perpetual wars – heroes led by donkeys.

“Of course we Christians will win, we have God on our side,” the donkeys bray, hoping you don’t ask what’s holding God up when it comes to all the persecuted Christians banged up in Chinese labour camps with the Chi Gong practitioners.

And where was “his” aid and comfort to all the spiritual people when the Chinese conquered Tibet, put the Buddhist monks to the sword and razed the temples to the ground?

The Q followers may have found those questions if they had been allowed to follow path D to E.

But …

“Oh no, we’ve failed,” they’re now saying, “but never mind because we’re going to try it again mid-April,” which is just when it will be too late to recover the stolen election because after 22 weeks, all the votes recorded on the machines can legally be destroyed.

As I say, I make no apology for banging on about Q, because so long as people follow these dopamine-fuelled fantasies, they won’t be capable of staring the enemy straight in the face. The solution to any problem is always found in the problem itself. The Q talking heads right now – whether they are just deluded do-gooders or the enemy forces – are part of the problem. So let’s leave these children’s games of tin soldiers where they belong, in the nursery.